
The submarine will have a limited supply of oxygen for the battle, after which the ship will float up. Changing the depth will allow the submarine to hide from enemies and become invulnerable to most sources of damage. The new class will have a better stealth parameter, low survivability and unique control with new mechanics. Submarines are inconspicuous hunters, somewhat similar to destroyers. Germany, Soviet Union, and the United States will be the first nations to appear in testing. This will allow us to better balance the submarines for the matchmaker and emphasize the uniqueness of each individual submarine more strongly. The first investigated submarine will appear at the sixth level. The tree of submarines is built by analogy with the tree of aircraft carriers. This will allow us to make the final touches on the conditions of the main server and adjust the balance of the new class.

The third stage will last several months. Then – the third stage, when we add submarines to the main client in a separate type of battle, such as Arms Race, Wild Battle or Space Battle. It will be a bit like a beta test and at first, only a part of the players who submitted applications will be able to participate in the testing. We are planning several testing iterations in the second stage. The first step is a closed gameplay testing to evaluate the current concept and ensure the stability of test clients.Īfter this, stages of open testing will take place. Directly taken from RU portal, here is a summary about submarines: skills, tech trees, future plans, armaments, countermeasures, etc.
